Board game

Results: 1610



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121United States / Gambling / Connecticut Lottery / Economy of Connecticut / Rocky Hill /  Connecticut / Lottery / Lucky for Life / Louisiana Lottery Corporation / Powerball

SECOND AMENDMENT OF OFFICIAL LUCKY FOR LIFE GAMES RULES On March 20, 2015, the Connecticut Lottery Corporation (the “CLC”) Board of Directors amended the Official Lucky for Life Game Rules by deleting Connecticut Ame

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Source URL: ctlottery.org

Language: English - Date: 2015-04-08 09:33:28
122

ADOPTION AND AMENDMENT OF OFFICIAL POWERBALL GAME RULES Notice is hereby given that on November 19, 2015, the Connecticut Lottery Corporation (the “CLC”), with the advice and consent of its Board of Directors, adopte

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Source URL: ctlottery.org

Language: English - Date: 2015-11-18 14:12:38
    123

    ADOPTION AND AMENDMENT OF OFFICIAL POWERBALL GAME RULES Notice is hereby given that on November 19, 2015, the Connecticut Lottery Corporation (the “CLC”), with the advice and consent of its Board of Directors, adopte

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    Source URL: ctlottery.org

    Language: English - Date: 2015-11-18 14:12:38
      124Game theory / Gaming / Mathematics / Leisure / Combinatorial game theory / Jrg Bewersdorff / Minimax / Mathematical game / Game / Go / Perfect information / Board game

      Jörg Bewersdorff Glück, Logik und Bluff. Mathematik im Spiel – Methoden, Ergebnisse und Grenzen Wiesbaden: Vieweg, 1998; 357 pp. In this book the author provides a thorough mathematical treatment of games. The main t

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      Source URL: www.galois-theorie.de

      Language: English - Date: 2015-08-29 09:09:44
      125United States / Gambling / Connecticut / Connecticut Lottery / Economy of Connecticut / Rocky Hill /  Connecticut / Lottery / Lotteries in the United States / Pennsylvania Lottery / Louisiana Lottery Corporation

      CONNECTICUT LOTTERY CORPORATION OFFICIAL GAME RULES "Connecticut PLAY4 Day" Please take notice that the Connecticut Lottery Corporation (CLC) duly adopted, with the advice and consent of the Board of Directors, the follo

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      Source URL: ctlottery.org

      Language: English - Date: 2011-01-06 14:47:18
      126Leisure / Gaming / Abstract strategy games / Video game development / Game theory / Game artificial intelligence / Game design / Zillions of Games / Reversi / Gomoku / Board game / Genetic algorithm

      Microsoft Word - hom-marks.doc

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      Source URL: www.aaai.org

      Language: English - Date: 2007-05-01 17:50:12
      127Game artificial intelligence / Genetic algorithms / Search algorithms / Mathematics / Applied mathematics / Artificial intelligence / Mathematical optimization / Cybernetics / Minimax / Alphabeta pruning / Genetic programming / Chromosome

      Evolving Lose-Checkers Players using Genetic Programming Amit Benbassat and Moshe Sipper Abstract— We present the application of genetic programming (GP) to the zero-sum, deterministic, full-knowledge board game of Los

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      Source URL: game.itu.dk

      Language: English - Date: 2010-08-10 12:41:00
      128Chess / Game theory / Chess endgames / Chess theory / Opposite-colored bishops endgame / King and pawn versus king endgame / Zugzwang / World Chess Championship / FischerSpassky

      Efstratios Grivas : The Pawn Phalanx Concept Imbalances of forces is a rather often met theme over the board. In this survey we will examine the case of a bishop vs three

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      Source URL: trainers.fide.com

      Language: English - Date: 2016-01-26 10:33:53
      129Abstract strategy games / Havannah / Monte Carlo tree search / Hex / TwixT / PSPACE-complete / Computer Go / Board game / Star / Game of the Amazons / General game playing / Strategy-stealing argument

      On the Huge Benefit of Decisive Moves in Monte-Carlo Tree Search Algorithms Fabien Teytaud and Olivier Teytaud Abstract—Monte-Carlo Tree Search (MCTS) algorithms, including upper confidence Bounds (UCT), have very good

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      Source URL: game.itu.dk

      Language: English - Date: 2010-08-12 04:56:00
      130Game artificial intelligence / Mathematics / Game theory / Gaming / Computer chess / Alphabeta pruning / Minimax / Monte Carlo tree search / Outline of chess / Go / Dynasty Tactics

      A Selective Move Generator for the Game Axis and Allies David L. St-Pierre, Mark H.M. Winands and David A. Watt Abstract— We consider the move generation in a modern board game where the set of all the possible moves i

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      Source URL: game.itu.dk

      Language: English - Date: 2010-08-10 12:41:00
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